Introduction
MARS Core was designed primarily for running One-shots with new Players and has a strong focus on co-creative storytelling at the expense of more nuanced and strategic gameplay.
MARS Advanced Modules and Modes build on top of MARS Core and are ideal for more experienced Players who want a richer set of mechanics that provide a little more ‘game’ on top of their ‘narrative’. In this way they’re especially useful for Campaigns or longer series of Sessions where Character progression and rewards are more important.
Advanced Modes and Modules
The following Modules and Modes are considered part of the MARS Advanced Ruleset. Each builds upon the previous Module, and yet ultimately you choose which to include in your game. For example, while you could choose for your game to feature Special Items but not Special Abilities, you’d need to understand the rules for Special Abilities to understand Special Items.
As ever, it’s recommended these are introduced to Players slowly during gameplay, section-by-section, usually in the order as written below.